VFX Supervision & Technical Directing
As a VFX Supervisor and Digital Imaging Technician (DIT), I manage the critical intersection of high-fidelity cinematography and digital post-production. My experience on 90-minute feature film productions involves overseeing complex data backup workflows, lens distortion grids, and on-set technical logistics to ensure a seamless transition from the camera to the compositor. My most recent project in this capacity was serving as the VFX Supervisor for the feature horror film Remember by Corpening Media. I specialize in building robust ML pipelines and utilizing computer vision to enhance visual narratives, focusing on the precision required for professional-grade character modeling and environmental world-building.
The Convergence of Film and Real-Time Engines
My work focuses on the emerging "Virtual Production" landscape, where traditional VFX meets real-time interactivity. Leveraging tools like Houdini, Blender, and Unreal Engine, I create procedural assets and node-based visual effects that are optimized for both linear cinema and interactive experiences. Whether I am designing a complex particle simulation for a feature or a character model for an immersive exhibit, my goal is to maintain technical accuracy and visual immersion across all platforms.
Technical Toolkit
3D & Procedural Modeling: Houdini (Node-based workflows), Maya, and Blender.
Real-Time Engines: Unreal Engine and Unity (Real-time VFX and lighting).
Pipeline & Technical Art: Machine Learning pipelines, Computer Vision, and Lens Distortion Grids.
Post-Production: Adobe Premiere, After Effects, and Photoshop.
Left Video: Low Res Draft 1 of Monster in the Fog
*Please note that these visuals represent low-resolution initial drafts and procedural prototypes; high-fidelity final renders are currently reserved for the official release of Remember by Corpening Media.